用Python写了个贪吃蛇

http://www.lfyzjck.com/2010-10-14/355.html

自己打算写个,先把别人mark下,到时参考下

第一次用Python写这种比较实用且好玩的东西,权当练手吧

游戏说明:

* P键控制“暂停/开始”

贪吃蛇

源代码如下:

from Tkinter import *
import tkMessageBox,sys
from random import randint
 
class Grid(object):
    def __init__(self,master=None,window_width=800,window_height=600,grid_width=50,offset=10):
        self.height = window_height
        self.width = window_width
        self.grid_width = grid_width
        self.offset = offset
        self.grid_x = self.width/self.grid_width
        self.grid_y = self.height/self.grid_width
        self.bg = "#EBEBEB"
        self.canvas = Canvas(master, width=self.width+2*self.offset, height=self.height+2*self.offset, bg=self.bg)
        self.canvas.pack()
        self.grid_list()
    def draw(self, pos, color,):
        x = pos[0]*self.grid_width + self.offset
        y = pos[1]*self.grid_width + self.offset
        self.canvas.create_rectangle(x, y, x+self.grid_width, y+self.grid_width,fill=color,outline=self.bg)
    def grid_list(self):
        grid_list = []
        for y in range(0,self.grid_y):
            for x in range(0,self.grid_x):
                grid_list.append((x,y))
        self.grid_list = grid_list
 
class Food(object):
    def __init__(self, Grid):
        self.grid = Grid
        self.color = "#23D978"        
        self.set_pos()
    def set_pos(self):
        x = randint(0,self.grid.grid_x - 1)
        y = randint(0,self.grid.grid_y - 1)
        self.pos =  (x, y)    
    def display(self):
        self.grid.draw(self.pos,self.color)
 
class Snake(object):
    def __init__(self, Grid):
        self.grid = Grid
        self.body = [(10,6),(10,7),(10,8)]
        self.direction = "Up"
        self.status = ['run','stop']
        self.speed = 300
        self.color = "#5FA8D9"        
        self.food = Food(self.grid)
        self.display_food()
        self.gameover = False
        self.score = 0
    def available_grid(self):
        return [i for i in self.grid.grid_list if i not in self.body[2:]]
    def change_direction(self, direction):
        self.direction = direction
    def display(self):
        for (x,y) in self.body:
            self.grid.draw((x,y),self.color)
    def display_food(self):
        while(self.food.pos in self.body):
            self.food.set_pos()
        self.food.display()
    def move(self):
        head = self.body[0]
        if self.direction == 'Up':
            new = (head[0], head[1]-1)
        elif self.direction == 'Down':
            new = (head[0], head[1]+1)
        elif self.direction == 'Left':
            new = (head[0]-1,head[1])
        else:
            new = (head[0]+1,head[1])
        if not self.food.pos == head:         
            pop = self.body.pop()
            self.grid.draw(pop,self.grid.bg)
        else:
            self.display_food()
            self.score += 1
        self.body.insert(0,new)      
        if not new in self.available_grid():
            self.status.reverse()            
            self.gameover = True
        else:
            self.grid.draw(new,color=self.color)
 
class SnakeGame(Frame):
    def __init__(self,master=None, *args, **kwargs):
        Frame.__init__(self, master)
        self.master = master
        self.grid = Grid(master=master,*args, **kwargs)
        self.snake = Snake(self.grid)
        self.bind_all("<KeyRelease>", self.key_release)
        self.snake.display()
    def run(self):
        if not self.snake.status[0] == 'stop':
            self.snake.move()
        if self.snake.gameover == True:
            message =  tkMessageBox.showinfo("Game Over", "your score: %d" % self.snake.score)
            if message == 'ok':
                sys.exit()
        self.after(self.snake.speed,self.run)
    def key_release(self, event):
        key = event.keysym
        key_dict = {"Up":"Down","Down":"Up","Left":"Right","Right":"Left"}
        if key_dict.has_key(key) and not key == key_dict[self.snake.direction]:
            self.snake.change_direction(key)
            self.snake.move()
        elif key == 'p':
            self.snake.status.reverse()
 
if __name__ == '__main__':
    root = Tk()
    snakegame = SnakeGame(root)
    snakegame.run()
    snakegame.mainloop()
---------------------------------------------另一篇文章--------------------------------------
http://topic.csdn.net/u/20110806/09/4a22a9d3-d587-4cff-9bf1-d386fd1a9fa9.html
学习Pygame也有一段时间了,现在自己动手练习练习。
效果如图:




源代码下载:http://download.csdn.net/source/3498185


曾经在论坛里看到有强人用汇编写的贪吃蛇,感觉自己还是太菜了,还需要努力学习。





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当然可以!以下是一个简单的贪吃蛇游戏示例代码: ```python import pygame import random # 初始化 Pygame pygame.init() # 定义游戏窗口的尺寸 WINDOW_WIDTH = 640 WINDOW_HEIGHT = 480 # 定义游戏窗口的标题 pygame.display.set_caption("贪吃蛇") # 定义游戏窗口对象 window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) # 定义游戏时钟对象 clock = pygame.time.Clock() # 定义贪吃蛇的初始位置和大小 snake_x = 100 snake_y = 100 snake_width = 20 snake_height = 20 # 定义蛇移动的速度 snake_speed = 5 # 定义贪吃蛇的身体,初始只有一个身体 snake_body = [(snake_x, snake_y)] # 定义食物的初始位置和大小 food_x = random.randint(0, WINDOW_WIDTH - snake_width) food_y = random.randint(0, WINDOW_HEIGHT - snake_height) food_width = 20 food_height = 20 # 定义游戏是否结束的标志 game_over = False # 游戏循环 while not game_over: # 处理游戏事件 for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True # 处理键盘输入,控制贪吃蛇移动 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: snake_x -= snake_speed elif keys[pygame.K_RIGHT]: snake_x += snake_speed elif keys[pygame.K_UP]: snake_y -= snake_speed elif keys[pygame.K_DOWN]: snake_y += snake_speed # 判断贪吃蛇是否碰到边界 if snake_x < 0 or snake_x > WINDOW_WIDTH - snake_width or snake_y < 0 or snake_y > WINDOW_HEIGHT - snake_height: game_over = True # 判断贪吃蛇是否碰到自己的身体 for body_part in snake_body[1:]: if snake_x == body_part[0] and snake_y == body_part[1]: game_over = True # 判断贪吃蛇是否吃到了食物 if snake_x == food_x and snake_y == food_y: # 更新贪吃蛇的身体 snake_body.append((snake_x, snake_y)) # 更新食物的位置 food_x = random.randint(0, WINDOW_WIDTH - snake_width) food_y = random.randint(0, WINDOW_HEIGHT - snake_height) # 更新贪吃蛇的身体 snake_body.insert(0, (snake_x, snake_y)) snake_body.pop() # 绘制游戏画面 window.fill((255, 255, 255)) pygame.draw.rect(window, (0, 255, 0), (food_x, food_y, food_width, food_height)) for body_part in snake_body: pygame.draw.rect(window, (0, 0, 255), (body_part[0], body_part[1], snake_width, snake_height)) pygame.display.update() # 控制游戏帧率 clock.tick(30) # 退出 Pygame pygame.quit() ``` 以上代码实现了一个简单的贪吃蛇游戏,具体实现细节可以参考代码注释。在代码中,我们使用 Pygame 模块来实现游戏窗口的创建、事件处理、图形绘制等功能。

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