/
PriorityThreadPoolExecutor.java
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/
PriorityThreadPoolExecutor.java
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/*
* Copyright (C) 2022 xuexiangjys(xuexiangjys@163.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.xuexiang.xtask.thread.pool;
import com.xuexiang.xtask.logger.TaskLogger;
import com.xuexiang.xtask.thread.pool.base.BaseThreadPoolExecutor;
import com.xuexiang.xtask.thread.priority.IPriority;
import com.xuexiang.xtask.thread.priority.IPriorityComparable;
import com.xuexiang.xtask.thread.priority.IPriorityFuture;
import com.xuexiang.xtask.thread.priority.IPriorityRunnable;
import com.xuexiang.xtask.thread.priority.impl.DefaultPriorityCallable;
import com.xuexiang.xtask.thread.priority.impl.DefaultPriorityFuture;
import com.xuexiang.xtask.thread.priority.impl.DefaultPriorityRunnable;
import com.xuexiang.xtask.thread.priority.impl.Priority;
import java.util.concurrent.Callable;
import java.util.concurrent.Future;
import java.util.concurrent.PriorityBlockingQueue;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.RunnableFuture;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.TimeUnit;
/**
* 一个具有指定和动态调整任务优先级能力的Java线程池,阻塞队列是PriorityBlockingQueue(无界),按优先级进行排序。
* 注意:PriorityBlockingQueue是无界阻塞队列。
* <p>
* 线程池的执行顺序:
* <p>
* 核心线程池 -> 阻塞队列 -> 最大线程数(新建线程) -> RejectedExecutionHandler
* <p>
* 因此,该线程池起作用的主要是在阻塞队列这一层。
*
* @author xuexiang
* @since 2021/10/9 2:28 AM
*/
public class PriorityThreadPoolExecutor extends BaseThreadPoolExecutor {
private static final String TAG = TaskLogger.getLogTag("PriorityThreadPoolExecutor");
/**
* 获取默认配置的优先级线程池
*
* @return 线程池
*/
public static PriorityThreadPoolExecutor getDefault() {
return new Builder().build();
}
/**
* 获取优先级线程池的构建者
*
* @return 构建者
*/
public static Builder newBuilder() {
return new Builder();
}
/**
* 获取优先级线程池的构建者
*
* @param corePoolSize 核心(执行)线程池的线程数
* @return 构建者
*/
public static Builder newBuilder(int corePoolSize) {
return new Builder(corePoolSize);
}
/**
* 获取优先级线程池的构建者
*
* @param corePoolSize 核心(执行)线程池的线程数
* @param keepAliveTime 当线程数大于核心数时,多余空闲线程在终止前等待新任务的最长时间。
* @param unit 等待时长的单位
* @return 构建者
*/
public static Builder newBuilder(int corePoolSize, long keepAliveTime, TimeUnit unit) {
return new Builder(corePoolSize, keepAliveTime, unit);
}
/**
* 构造方法
*
* @param corePoolSize 核心(执行)线程池的线程数
* @param maximumPoolSize 线程池最大能容纳的线程数,因为PriorityBlockingQueue是无界阻塞队列,因此maximumPoolSize没有任何意义。
* @param keepAliveTime 当线程数大于核心数时,多余空闲线程在终止前等待新任务的最长时间。
* @param unit 等待时长的单位
* @param workQueue 线程池工作队列,用于在任务完成之前保留任务的队列执行
* @param threadFactory 线程创建工厂
* @param handler 拒绝执行的处理
*/
private PriorityThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, PriorityBlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, handler);
}
/**
* 指定优先级执行Runnable
*
* @param command 命令
* @param priority 优先级
* @return IPriorityRunnable
*/
public IPriorityRunnable execute(Runnable command, int priority) {
if (command instanceof IPriorityRunnable) {
this.execute(command);
return (IPriorityRunnable) command;
}
IPriorityRunnable runnable = new DefaultPriorityRunnable(new Priority(priority), command);
this.execute(runnable);
return runnable;
}
/**
* 指定优先级执行Runnable
*
* @param task 任务
* @param priority 优先级
* @return IPriorityFuture
*/
public IPriorityFuture<?> submit(Runnable task, int priority) {
if (task instanceof IPriority) {
return (IPriorityFuture<?>) this.submit(task);
}
return (IPriorityFuture<?>) this.submit(new DefaultPriorityRunnable(new Priority(priority), task));
}
/**
* 指定优先级执行Runnable
*
* @param task 任务
* @param result 结果
* @param priority 优先级
* @return IPriorityFuture
*/
public <T> IPriorityFuture<T> submit(Runnable task, T result, int priority) {
if (task instanceof IPriority) {
return (IPriorityFuture<T>) this.submit(task, result);
}
return (IPriorityFuture<T>) this.submit(new DefaultPriorityRunnable(new Priority(priority), task),
result);
}
/**
* 指定优先级执行Callable
*
* @param task 任务
* @param priority 优先级
* @return IPriorityFuture
*/
public <T> IPriorityFuture<T> submit(Callable<T> task, int priority) {
if (task instanceof IPriority) {
return (IPriorityFuture<T>) this.submit(task);
}
return (IPriorityFuture<T>) this.submit(new DefaultPriorityCallable<>(new Priority(priority), task));
}
@Override
protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
return new DefaultPriorityFuture<>(callable);
}
@Override
protected <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) {
return new DefaultPriorityFuture<>(runnable, value);
}
/**
* 传递子类PriorityRunnable,传递Runnable而非PriorityRunnable的话,将不支持优先级调整
* 如果要使用Runnable又需要支持优先级可用扩展方法{{@link #execute(Runnable, int)}}并使用其返回值进行优先级调整
*
* @param command 命令
*/
@Override
public void execute(Runnable command) {
if (command instanceof IPriorityComparable) {
super.execute(command);
return;
}
if (command instanceof IPriority) {
super.execute(new DefaultPriorityRunnable((IPriority) command, command));
return;
}
super.execute(new DefaultPriorityRunnable(new Priority(), command));
}
/**
* 传递子类PriorityRunnable,传递Runnable而非PriorityRunnable的话,将不支持优先级调整
* 如果要使用Runnable又需要支持优先级可用扩展方法{{@link #submit(Runnable, int)}}并使用其返回值进行优先级调整
*
* @param task 任务
* @return Future
*/
@Override
public Future<?> submit(Runnable task) {
if (task instanceof IPriorityComparable) {
return super.submit(task);
}
if (task instanceof IPriority) {
return super.submit(new DefaultPriorityRunnable((IPriority) task, task));
}
return super.submit(new DefaultPriorityRunnable(new Priority(), task));
}
/**
* 传递子类PriorityRunnable,传递Runnable而非PriorityRunnable的话,将不支持优先级调整
* 如果要使用Runnable又需要支持优先级可用扩展方法{{@link #submit(Runnable, Object, int)}}并使用其返回值进行优先级调整
*
* @param task 任务
* @param result 结果
* @return Future
*/
@Override
public <T> Future<T> submit(Runnable task, T result) {
if (task instanceof IPriorityComparable) {
return super.submit(task, result);
}
if (task instanceof IPriority) {
return super.submit(new DefaultPriorityRunnable((IPriority) task, task), result);
}
return super.submit(new DefaultPriorityRunnable(new Priority(), task), result);
}
/**
* 传递子类PriorityCallable,传递Callable而非PriorityCallable的话,将不支持优先级调整
* 如果要使用Callable又需要支持优先级可用扩展方法{{@link #submit(Callable, int)}}并使用其返回值进行优先级调整
*
* @param task 任务
* @return Future
*/
@Override
public <T> Future<T> submit(Callable<T> task) {
if (task instanceof IPriorityComparable) {
return super.submit(task);
}
if (task instanceof IPriority) {
return super.submit(new DefaultPriorityCallable<>((IPriority) task, task));
}
return super.submit(new DefaultPriorityCallable<>(new Priority(), task));
}
//==============================构建者===================================//
/**
* 优先级线程池构建者
*/
public static final class Builder {
/**
* 默认核心线程数【非IO操作】
*/
private static final int DEFAULT_CORE_POOL_SIZE = Runtime.getRuntime().availableProcessors() + 1;
/**
* 默认的等待时长
*/
private static final long DEFAULT_KEEP_ALIVE_TIME = 30;
/**
* 默认线程工厂名
*/
private static final String DEFAULT_FACTORY_NAME = "Priority";
/**
* 核心(执行)线程池的线程数
*/
int corePoolSize;
/**
* 当线程数大于核心数时,多余空闲线程在终止前等待新任务的最长时间。
*/
long keepAliveTime;
/**
* 等待时长的单位
*/
TimeUnit unit;
/**
* 线程池工作队列,用于在任务完成之前保留任务的队列执行
*/
PriorityBlockingQueue<Runnable> workQueue;
/**
* 线程创建工厂
*/
ThreadFactory threadFactory;
/**
* 拒绝执行的处理
*/
RejectedExecutionHandler handler;
/**
* 构造方法
*/
public Builder() {
this(DEFAULT_CORE_POOL_SIZE);
}
/**
* 构造方法
*
* @param corePoolSize 核心(执行)线程池的线程数
*/
public Builder(int corePoolSize) {
this(corePoolSize, DEFAULT_KEEP_ALIVE_TIME, TimeUnit.SECONDS);
}
/**
* 构造方法
*
* @param corePoolSize 核心(执行)线程池的线程数
* @param keepAliveTime 当线程数大于核心数时,多余空闲线程在终止前等待新任务的最长时间。
* @param unit 等待时长的单位
*/
public Builder(int corePoolSize, long keepAliveTime, TimeUnit unit) {
this.corePoolSize = corePoolSize;
this.keepAliveTime = keepAliveTime;
this.unit = unit;
}
public Builder setCorePoolSize(int corePoolSize) {
this.corePoolSize = corePoolSize;
return this;
}
public Builder setKeepAliveTime(long keepAliveTime) {
this.keepAliveTime = keepAliveTime;
return this;
}
public Builder setUnit(TimeUnit unit) {
this.unit = unit;
return this;
}
public Builder setWorkQueue(PriorityBlockingQueue<Runnable> workQueue) {
this.workQueue = workQueue;
return this;
}
public Builder setThreadFactory(ThreadFactory threadFactory) {
this.threadFactory = threadFactory;
return this;
}
public Builder setHandler(RejectedExecutionHandler handler) {
this.handler = handler;
return this;
}
/**
* 构建
*
* @return 优先级线程池
*/
public PriorityThreadPoolExecutor build() {
if (workQueue == null) {
workQueue = new PriorityBlockingQueue<>();
}
if (threadFactory == null) {
threadFactory = TaskThreadFactory.getFactory(DEFAULT_FACTORY_NAME);
}
if (handler == null) {
handler = new TaskRecordPolicy();
}
return new PriorityThreadPoolExecutor(corePoolSize, corePoolSize, keepAliveTime, unit, workQueue, threadFactory, handler);
}
}
}