妖精,快还我爷爷!
if grandparent := node.Parent().Parent(); nil != grandparent && NodeList == grandparent.Type() { if grandparent.(*List).tight { return WalkContinue, nil } }
if grandparent := node.Parent().Parent(); nil != grandparent && NodeList == grandparent.Type() { if grandparent.(*List).tight { return WalkContinue, nil } }
妖精,快还我爷爷!
if grandparent := node.Parent().Parent(); nil != grandparent && NodeList == grandparent.Type() { if grandparent.(*List).tight { return WalkContinue, nil } }